However, Infdev scrapped other features of Indev such as world themes. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft 's development. Like Survival Test, if the player were to die, all progress was lost. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not Nether). The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. When a new game was started, the player would spawn in a prefabricated wooden house. Indev version 0.31 was released to the public on /indev and available only to people who had purchased the game. Indev (short for in development) was released on Decemafter Notch received requests to let the community try out new features he was implementing in Survival Test. , Today, the majority of all Pre-classic versions are lost. The game was finally released for an "early private singleplayer alpha" on May 16, 2009. The name " Minecraft: Order of the Stone" (a reference to Order of the Stick, a web comic and "one of the best things on the internet, the name was later used for Minecraft: Story Mode.") was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat ), and then shortly after, it was shortened to " Minecraft" as it was much simpler and to prevent people from confusing it with Order of the Stick. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". When he first started working on Minecraft, Notch had planned for it to just be a small project. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Owners of Java Edition who bought the game before October 19, 2018, can redeem a free copy of Bedrock Edition for Windows 10, provided that the code was redeemed prior to April 20, 2020. Realms for Java Edition is a separate service from Realms Plus for Bedrock Edition. For example, the addition of the obfuscation map, which is intended to make modding easier. Java Edition's code is more easily modified than the other editions, and so it has by far the most robust scenes for mods and custom servers. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. Logging in with a Mojang account (prior to account migration) or Microsoft account is required to play the game. Java Edition is available through the Minecraft Launcher along with Minecraft Dungeons. Java Edition is sold directly by Mojang Studios, so it does not have to go through platform holders' certification. The full release of the game (version 1.0.0 ) was on November 18, 2011, at MINECON 2011. Notch began development on May 10, 2009, publicly releasing Minecraft on May 17, 2009. Minecraft: Java Edition (formerly just Minecraft ) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux.
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